Another Kazunori interview at TGS 09
Rapidshare Generator 2009
Posted by rosihan at 11:02 PM 0 commentsModern Warfare 2 Infamy Trailler
Posted by rosihan at 9:41 PM 0 comments
new Modern Warfare 2 trailler
Kazunori Yamauchi Interviews at TGS
Posted by rosihan at 7:40 PM 0 commentsGran Turismo 5’s Release Date
Yamauchi: “If it’s just to play the race or just run the game is over. However, if you want to go after the experience I would say we’re at 65%.” –via JVN
Yamauchi: “The development schedule for the U.S. and Japan are pretty much fixedand the rest are really up to the marketing decisions that need to be made, so our schedule won’t really be changed – it’s really up to [Sony]. –via IGN
Yamauchi: “I don’t think it’s going to be that much later in the U.S. and Europe. This is based on our production schedule. The reason why the dates for the U.S. and [European] regions are not decided yet is because their marketing is still discussing their issues. It shouldn’t be too far off from [the Japanese] date for the other regions as well.” –via GameSpot
Car Damage
Yamauchi: “Once we have the physics calculation engine that will calculate the deformation on impact I think we will be done. [...] Racing cars will have the parts falling off, and obviously you will be able to see inside of the car, so it takes a lot of additional effort to create the cars.” –via IGN
Online Play
Yamauchi: “The big difference between Prologue and GT5 Prologue is that works like an open game. Anyone can go and play together. In GT5, there will be a restricted area where you can invite anyone you want or your friends.” –via JVN
Weather and Day/Night Cycles
Yamauchi: “We can implement it, but we don’t know whether we will put it in or not. Even for damage, it only took us two months to get it where we’re at, and if we really wanted to, we could enter time changes and stuff like that, but it really depends on how it will affect the quality of the game.” –via IGN
Car Customization
Yamauchi: “Visual modifications, yes. They will also affect the physical characteristics of the car as well.” –via IGN
Downloadable Content
Yamauchi: “At this point in time, we have nothing really planned.” –via IGN
Interaction with Gran Turismo PSP
“Gran Turismo PSP [...] will have a connection with GT 5. [...] …players won’t be able to move their credits from one version to the next.” –GameSpot
Gran Turismo 6 and Gran Turismo PSP 2
Yamauchi: “GT5 is a title that was pretty much remade from scratch, but because we did that, the next version is actually going to be faster — the time period it’s going to be released. But I think when GT5 comes out, we’re still going to have things that are left undone, and whether we complete that in GT6, or the next version for PSP, I’m not sure yet. I’ve been working very hard for the last 15 years, and I think that hard work is just going to continue.” –JoyStiq
GT5 March 2010
Posted by rosihan at 11:38 PM 0 comments
Fans of GT are very disappointed due to 2010 release after Kazunori Yamauchi announce 2010 release. Fans are expecting this christmas release. could this means the "Major Advancement" said by Yamauchi ?. He also mention that GT5 release shortly after GT PSP and it just a lie.
TGS video and Live Feeds
Posted by rosihan at 11:50 AM 0 comments
Tokyo Gmae Show 2009
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Keynote presentation live blog
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Keynote presentation live blog
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